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I'm a Technical Animator at Prophecy Games working on their unannounced title. I specialize in rigging and clothing simulation in Unreal Engine 4 and 5, but I thrive in creative problem solving that allows me to finds unique solutions within the limitation of the pipeline

My previous work experience was at Hirez Studios as a Technical Animator. Well, actually it was my first ever industry job! That's where I was able to master my rigging and skin weighting skills as well as learn clothing simulation in Unreal Engine 4. With all of the amazing teaching from my mentors, I was able to help create over 50 SKINS! Can you believe that? Being able to create so many skins that millions of players would play and enjoy on the daily was a dream come true!

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